Units
Humans Orcs Undead Night Elves



Peasant
Unit Type: The Alliance
The Peasant is the worker unit of the Alliance. He does all the hard work that needs to be done to maintain a city and mines the gold necessary to run one. 

Skills/Spells:
Mine Gold - Gathers gold from a mine. 
Construct Building - Builds a building. 
Repair - Repairs damaged buildings. 
Clear Forest - Lumber is no longer a resource but chopping down trees can create strategic advantages. 

Elven Priest
Unit Type: The Alliance
The Elven Priests are defensive spellcasters, having no offensive magic what so ever. However this does not mean they aren't potent spell casters. Their healing spells will more than make up for a lack of attack magic.

Skills/Spells:
Healing - Used to heal allied units. Will be cast automatically on wounded units close enough. 
Dispel Magic - Dispels any magic affecting the targeted unit. 
Inner Fire - Uncertain, perhaps supplies a boost to attack and defense. 

Water Elemental
Unit Type: The Alliance
The Water Elemental is a gargantuan form of animated water. It is summoned by the Elven Sorceress and is ready to sacrifice itself for the Alliance.

Skills/Spells:
Unknown 

Elven Sorceress
Unit Type: The Alliance
The Elven Sorceress is one of the Alliance spell casters, she floats gently above the ground as opposed to walking. She has the ability to summon powerful Water Elementals in combat and to assist her allies by crippling her enemies.

Skills/Spells:
Slow - Slows the target's movement and attack speed by half. 
Summon Water Elemental - Summons a Water Elemental to aid the Sorceress in battle. 
Mind Bomb - A spell cast on a spell casting unit. The next time the targeted unit attempts to cast a spell, the mind bomb will explode dealing damage to the target and units surrounding it. 

Wind Serpent
Unit Type: The Alliance
The Wind Serpents are ridden by armoured elves and will most likely specialise in air-to-air combat due to the Gyrocopter being air-to-ground. However very little is currently known about this unit.

Skills/Spells:
Unknown 

Dwarven Gyrocopter
Unit Type: The Alliance
The Dwarven Gyrocopter is a bomber and thus is strictly limited to air-to-ground combat, dropping bombs on the enemy from the safety of the skies. However the Gyrocopter is rather slow and has a slow turn rate and is thus vulnerable to anti-air units.

Skills/Spells:
Unknown 

Dwarven Mortar Team
Unit Type: The Alliance
This Dwarven duo serves as the Alliance's long-ranged siege unit. The mortar shots will soar through the air and land on the unsuspecting enemy, dealing large amounts of damage. 

Skills/Spells:
Self-Destruct - The Mortar Team go out with a bang, killing themselves and dealing massive damage to those around them. 

Knight
Unit Type: The Alliance
The heavily armoured knight mounted upon a mighty warhorse will be a force to be reckoned with. This is one of the Alliance’s hard-hitters and his charge can prove deadly.

Skills/Spells:
Charge - The Knight charges and inflicts three times more damage than normal on his target. 

Dwarven Rifleman
Unit Type: The Alliance
These Dwarves are the basic ranged unit of the Alliance. Equipped with rifles they will most likely not have as long a range as an archer, but will definately pack a bigger punch.
 
Skills/Spells:
Signal Flare - The Rifleman shoots a signal which can be used to reveal any part of the map. 

Footman
Unit Type: The Alliance
Many of the strong-hearted citizens of Azeroth have volunteered to defend their lands as Footmen. Though these fierce warriors lack the shining plate mail and specialized training of their noble predecessors, they still fight with bravery and honor on the field of battle.

Skills/Spells:
Defend - The Footman enters a defensive stance in which he is protected from long range attacks, but his movement speed is slowed.

Unit profile courtesy of WarCraft Center

 

 

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