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Peon
Unit Type: The Horde
The Peon is the worker unit of the Horde. He does all the hard work that needs to be done to maintain an Orcish settlement and mines the gold necessary to run one.
Skills/Spells:
Mine Gold - Gathers gold from a mine.
Construct Building - Builds a building.
Repair - Repairs damaged buildings.
Clear Forest - Lumber is no longer a resource but chopping down trees can create strategic advantages. |

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Shaman
Unit Type: The Horde
The Shaman is one of the two spell caster units of the Horde. He
specializes in a variety of spells, which deal damage directly to the enemy or assist friendly units in battle. The Shaman is the only unit in the Horde with a dispelling spell and thus is a vital addition to any war band.
Skills/Spells:
Earthquake - An area of effect spell which creates a small tremor under the enemy's feet.
Earth Bind - This spell binds air units to the ground so that they can be attack by ground units.
System Shock - Dispels any spell effects on a target. This spell can be used to target either allied or opposing units.
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Catapult
Unit Type: The Horde
The siege catapult is a large war machine pushed into battle by a peon. The catapult can be used to wreak havoc upon enemies from a distance to devastating effect. It is also able to target trees to open paths for the Horde through thick forested areas.
Skills/Spells:
Unknown |

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Tauren
Unit Type: The Horde
The Tauren is a tough and hard-hitting unit which swings a deadly ball-and-chain in combat. The Tauren are vicious warriors, ready to charge head on into combat against even the toughest of foes.
Skills/Spells:
Bull Rush - The Tauren charges a unit, temporarily stunning it upon impact. |

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Troll Witch Doctor
Unit Type: The Horde
The Troll Witch Doctors are weak and slow units, but are armed with extremely useful spells. The Witch Doctor's effectiveness lies in his spells which assist friendly units in battle as opposed to directly damaging the enemy.
Skills/Spells:
Shadow Pact - Drops the targets hp to one but makes them temporarily
invincibile.
Bloodlust - This spell confers a bonus to strength and speed of the target unit.
Evil Eye - The Troll Witch Doctor summons an evil eye, which is both immobile and invisible to the enemy. When an enemy gets close enough to they eye, they will be temporarily stunned. |

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Troll Head Hunter
Unit Type: The Horde
The Troll Head Hunters are the basic ranged units of the Horde and as expert hunters they are able to track the heat signatures of their enemies. In battle they wield short spears which they launch at their opponents.
Skills/Spells:
Heat Signature Detection - The Troll Head Hunter is able to see the heat signatures of opponent's units in order to track them. |

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Wyvern Rider
Unit Type: The Horde
Wyverns are fast and intelligent beings who are a new addition to the Horde. They are mounted by Orcs in combat, who launch spears at the enemy below from the safety of the Wyvern's back.
Skills/Spells:
Poison Sting - A poisonous attack. |

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Raider
Unit Type: The Horde
A large wolf ridden by an orc, the Raiders are fast moving but not excessively strong units. However due to their speed and mobility they make excellent scouts and are useful in hit-and-run missions.
Skills/Spells:
Ensnare - The Raider throws a net at the target. The target must break free from the net before he can move or attack again. |

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Grunt
Unit Type: The Horde
Grunts are the basic melee warriors of the Horde. Equipped with an axe they are fierce fighters and able to enter a berserk rage at will.
Skills/Spells:
Berserker Rage - The grunt enlarges to about twice his size. This ability confers bonuses to his damage, but results in lessened
defense. |