Units
Humans Orcs Undead Night Elves

Archer
Unit Type: Night Elves
The archer is the most basic Night Elf unit. She is agile and wields a long bow in combat allowing her to strike her enemies from a distance and flee before the enemy are able to engage her in hand-to-hand combat.

Skills/Spells:
Shadow Meld - At night time this skill allows the archer to cloak and become invisible to the enemy. However she must remain stationary while cloaked. 

Sentinel
Unit Type: Night Elves
The Sentinels are lightly armored warriors and disciples of the Priestess of the Moon. The Sentinels have a shorter ranged attack than the Archers and are tougher overall.

Skills/Spells:
Directed Scout - The Sentinel sends out an owl scout which can be controlled by the player. 
Shadow Meld - At night time the Sentinel can cloak as long as she remains stationary. 

Assassin
Unit Type: Night Elves
The Assassin is a stealthy and mysterious figure, who utilizes deadly throwing stars in battle. She has the ability to poison her enemies causing them to die a slow and painful death.

Skills/Spells:
Slow Poison - The Assassin fires a poison-tipped dart at her target. The target slowly takes damage from poison till cured or dead. 
Blink - This spell teleports the Assassin a short distance. 
Shadow Meld - Allows the Assassin to cloak at night time if she remains stationary. 

Wisps
Unit Type: Night Elves
The Wisps are the basic builder units of the Night Elves. They are the souls of dead Night Elves and can be attached to buildings to speed up production times. When attached to gold mines they will speed up the rate at which gold is mined from an ensnared mine. They also serve as the food cap of the Night Elves.

Skills/Spells:
Transform - This ability allows the wisp to be transformed into an Ancient Protector. 

Dryad
Unit Type: Night Elves
The Dryad is a unit, which is half deer and half elf. It is unknown as to whether she will be a melee fighter utilizing spears in combat or a ranged unit launching javelins at the enemy.

Skills/Spells:
Poison Spear - Some form of weakening or poisoning ability, details currently unknown. 

Druid of the Claw
Unit Type: Night Elves
The Druid of the Claw is one of the few melee units of the Night Elves and receives bonuses to his damage when assuming bear form. 

Skills/Spells:
Roar - This spell renders the druid and any surrounding friendly units invincible for a duration of 2 seconds. 
Bear form - The Druid assumes the form of a bear and receives bonuses to his melee combat skills. In bear form he is unable to cast spells.

Druid of the Talon
Unit Type: Night Elves
The Druid of the Talon is a spellcaster able to summon the elements of air to aid him in battle. If endangered the Druid may assume the form of a raven to flee his enemies.

Skills/Spells:
Cyclone - This spell envelopes a single target, trapping them inside a small whirlwind. While trapped the enemy are unable to move or attack and are slowly damaged for the duration of the spell. 
Raven form - The Druid of the Talon turns into a raven. In this form he is able to fly but is unable to cast spells. The Druid also regenerates his wounds in this form. 

Hippogryff
Unit Type: Night Elves
The flying unit of the Night Elves, the Hippogryff's attack remains unknown. Although it is probably a melee unit since the only viewable weaponry are it's beak and talons.

Skills/Spells:
Unknown 

Ancient Protector
Unit Type: Night Elves
The Ancient Protector is an enchanted tree and guardian of the Night Elves. He is both a building and a unit. In his unit form he is defenseless yet mobile and he must revert to his building state to attack. He attacks using an underground network of roots.

Skills/Spells:
Root - The Ancient Protector is able to root himself to the ground to return to building form and surprise his opponents by attacking them from beneath the surface with his roots. 

Unit profile courtesy of WarCraft Center

 
 

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